GEEKED Conference 2026 Presentation

Course Information

Estimated Time: 20 Hours

  • Enrollment in this course closed on August 8, 2026.

Special Interests and Safe Havens: Adapting Trauma Treatment for Neurodivergent Geek Clients

0

A Functional Behavioral Analysis of RPG Use in Therapy and Education

0

The Forgotten Star:Stargate SG-1 and ACT Narrative Metaphors and Acceptance Architecture in Practice

0

Worlds We Build Together: Daggerheart for Connection and Belonging in Neurodivergent Student Communities

0

Boss Fights and Better Coping: Using Difficult Video Games as Emotional Regulation Labs

0

The Odyssey Approach: A Narrative–Metacognitive Framework for Provider Burnout and Client Dropout Rates

0

Mistreatment in Supervision: Ethics, Clinical Impact, and Interventions

0

The Transition from Clinician to Clinical Supervisor

0

It’s Not a Phase, Mom! Clinical application of special populations and culture in Stress Management and The Cognitive Model

0

SoloRPG Therapy with Narrative Identity Theory

0

Daggerheart: Applications in Clinical Practice

0

Grief, Growth, and Zombies: Using David Kessler’s sixth stage of grief with narrative therapy through the lens of The Last of Us 

0

The Zenith Bound System- A Gaming System for Heroic Personal Development and Holistic Growth

0

Understanding the Self-Compassion Model through The Barbie Movie

0

FEARapy: Facing Our Monsters Through Horror Media — An Evidence-Informed Framework for Psychoeducational Use in Clinical Practice

0

Rewriting the Save File Mapping Narrative Therapy onto the Hero’s Journey

1

Your Client’s Other Therapist: Ethical Practice in the Age of AI Mental Health Tools

0

Special Interests and Safe Havens: Adapting Trauma Treatment for Neurodivergent Geek Clients

0

A Functional Behavioral Analysis of RPG Use in Therapy and Education

0

The Forgotten Star:Stargate SG-1 and ACT Narrative Metaphors and Acceptance Architecture in Practice

0

Worlds We Build Together: Daggerheart for Connection and Belonging in Neurodivergent Student Communities

0

Boss Fights and Better Coping: Using Difficult Video Games as Emotional Regulation Labs

0

The Odyssey Approach: A Narrative–Metacognitive Framework for Provider Burnout and Client Dropout Rates

0

Mistreatment in Supervision: Ethics, Clinical Impact, and Interventions

0

The Transition from Clinician to Clinical Supervisor

0

It’s Not a Phase, Mom! Clinical application of special populations and culture in Stress Management and The Cognitive Model

0

SoloRPG Therapy with Narrative Identity Theory

0

Daggerheart: Applications in Clinical Practice

0

Grief, Growth, and Zombies: Using David Kessler’s sixth stage of grief with narrative therapy through the lens of The Last of Us 

0

The Zenith Bound System- A Gaming System for Heroic Personal Development and Holistic Growth

0

Understanding the Self-Compassion Model through The Barbie Movie

0

FEARapy: Facing Our Monsters Through Horror Media — An Evidence-Informed Framework for Psychoeducational Use in Clinical Practice

0

Rewriting the Save File Mapping Narrative Therapy onto the Hero’s Journey

1

Your Client’s Other Therapist: Ethical Practice in the Age of AI Mental Health Tools

0