An Introduction To Esports and the Esports Player - 1 CE Hour

This training is designed to introduce participants to esports culture and how to work therapeutically with esports players Register For This Course

An Introduction To Esports and the Esports Player

About this Training

This training is designed to introduce participants to the global esports industry and esports culture and how to work therapeutically with esports players. This session will begin with a formal definition of esports, followed by an overview of the esports ecosystem. Participants will learn how this global network of players, teams, leagues, and organizations operate a $25 billion industry. Participants will discuss the pressures and challenges players experience in today’s competitive scene before being provided with tools and resources for therapeutically treating players’ needs.

An Introduction To Esports and the Esports Player

Learning Objectives

#1

Describe the definition of esports.

#2

Demonstrate the psychological challenges that esports players face.

#3

Apply three strategies for working therapeutically with esports players.

Play Therapy

Learning Objectives

#1

Participants will be able to define play therapy and identify the 10 seminal theories and historically relevant approaches that guide play therapy practice.

#2

Participants will identify two play therapy interventions that combine characters, themes, and/or narratives present in video games that harness the therapeutic power of play for supporting the mental health and well-being of children, adolescents, adults, and/or families.

1 APA Hour Upon Completion
Geek Therapeutics is approved by the American Psychological Association to sponsor continuing education for psychologists. Geek Therapeutics maintains responsibility for this program and its content.
1 NBCC Hour Upon Completion
Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
1 ACE CE Hour Upon Completion
Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2022 – 05/19/2025. Social workers completing this course receive 1 continuing education hour.
1 APT CE Hour Upon Completion
Geek Therapeutics, #21-649, is approved to offer continuing education by the Association of Play Therapy (APT)Approved Continuing Education program. Registered and Associated Play Therapists completing this course receive 1 continuing education hour.

Instructor(s)

Dr. Stephanie Orme course instructor headshot for the An Introduction To Esports and the Esports Player course
Assistant Professor

Dr. Stephanie Orme

Dr. Stephanie Orme is an Assistant Professor of Communication & Media Studies at Emmanuel College in Boston, Massachusetts. She researches the global video game industry, gaming culture, and esports. She has advised several collegiate esports organizations in the Northeast US and has worked extensively on developing college esports curriculum. She is the current Chair of the Game Studies Division for the National Communication Association and a founding board member of the international Esports Research Network.

Enjoy These Further Benefits!

Understand Your Clients
 

Learn how to understand and work with your clients using proven strategies derived from competent practice, knowledge, and culture while knowing what questions to ask them.

Learn From A Leader In The Field

Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

 

Become Knowledgeable In The Culture

Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • Available in Text format to read.
  • Available as a PDF to download, print, read.
  • Available in Video format to watch and listen.
  • Online Learning Objectives Quiz to test your topic learning/retention.
  • A mandatory continuing education course evaluation.
  • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 01/30/2021

Please contact Geek Therapeutics for any grievances at hello@geektherapeutics.com.

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at Hello@geektherapeutics.com.   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

hello@geektherapeutics.com

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420
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